![]() The banker can also not hold more than 1 million gold. However, the banker can never store an amount of gold that is greater than half of your current savings, no matter what. He will keep earning gold if you keep entering/exiting without collecting. ![]() When this happen the banker sets aside that amount of money to put in his safe. This could be anywhere from 10-30% of your current gold supply. If you’ve been away for at least ten minutes the banker will earn an amount of gold that is based on both your time spent away from the game, and the level of the banker itself. – Increases gold earned by 20% Additional gold-increasing tipsįirst, the banker won’t activate until you’ve been away from the game for at least ten minutes. – Active skill gives 50% chance to remove 1/2 of target’s HP, perfect for clearing tough bosses! So what do Merchants do? Well, they give you gold, of course! Merchants are also exceptionally good at clearing out bosses. – Increases chance of better items by 20% – Opens all of the chests (all 3 of them!) – Can Pilfer items or gold (depending on the enemy) So, you’re probably wondering, “Thieves? How? They just steal… stuff.” And that’s what I thought before, too! But then I realized the great pros of having 1 or 2 in your team! Out of the many classes Soda Dungeon has to offer, there two that help get you a lot of gold: Thieves and Merchants. Other gold-increasing items will be added soon. Gold gear! Have you ever gotten an item such as a Gold Shield, Vaan’s Magnet, or the Midas Plate? Well, these items give an increase in gold! That’s extra gold per run! Here is a list on where to find each gold-giving item and where to find them: The first technique is well-known and simple one. Of course you need gold, you silly thing! Below are some tips and tricks stacking up those gold coins… without any hacks, of course! ![]() I used a similar method to beat the fighter only boss but just ran 4x fighter 1x healer just to get through those 10 levels with full health for boss and have 4 full up fighters after healer got booted.Still upgrading that tavern? Need some more of those sodas? Perhaps you’re still trying to trying to get the Magic Clock?Īnyway, enough with the questions. I started the wining run from 10 levels before the boss and just skipped the side path I ran into to avoid the possibility of the trap with no knight.Īfter beating the boss I went to the next dimension and just skipped it until warrior dimension with the VIP upgrade from the tavern. Magic damage and regular physical damage increased don't apply to the heal damag eon the boss so none of that mattered on the healers. I think I also ran with mana refil bottles on the medics to refill as needed. with healer health so high, 1 cast was guaranteed to full heal anyone in the party. I think what I ended up doing to beat this boss was 3x healer 2x thief - thieves were in max crit gear and could 1 shot the skeletons and healers were in max health / mana gear I had and just "healed" the boss over and over with occasional group heals. This also works with burn as it applies the 500 damage at the end of each turn. The poison on him will do 500 damage so all you have to do is do more than 150 damage in each cycle and making sure he is poisoned. It's incredibly annoying to kill both skeletons every round but you take less damge than if you don't since it prevents the boss from attacking. It has a chance to either apply confuse, poison or nothing while doing damage. Access the shop menu and see if this dungeon sells tips for puzzles or a skip this level option. If you leave 1 skeleton up the 1 skeleton attacks AND the boss also attacks for more damage than the skeleton. If you kill both skeletons, the boss summons more skeletons instead of attacking and both skeletons attack.
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